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The Easy Game to Remember Your 10s Times Table - for Teens

Learning your times table needn't be anywhere near as hard and time-consuming as most people experience. Not because they're stupid, but because the traditional approach to learning them is!

This is certainly not intended to be an attack on those fine parents and teachers who know no better than to put their young ones through the age-old process. But bear with me and see why I believe it's time we shake this whole thing up!

As you read this article, bear in mind there is a very subtle difference between memorizing and remembering tables.


Note 1

These notes are as relevant for teens as for anyone else but many teens are acutely embarrassed to openly discuss problems with memorizing their times table, as they believe this is something they should really have accomplished at an earlier age. This embarrassment doesn't help them overcome the problem, and for many the problem could be easily addressed by simply teaching basic mental multiplication skills rather than expecting teens to become memory experts.

Taking these ideas into account may lead to different conclusions when considering the times table for children or specifically boys and girls.

Note 2

Memory hooks are a great way to help us recall answers. But if we treat the times table as a grid of many answers, we are going to need a vast number of memory hooks to help us out. A skill-based approach can still however use memory hooks to support you in applying multiplication skill to the problems covered by the times table.

In recent years, many people have challenged how appropriate it is to attempt to learn the times table up to 12x12. Some prefer to limit the learning objective to 10x10 often citing decimalization as the reason for this, without speaking out the truth which underlies their motivation, being a preference to dumb-down the learning objective as it is then easier to accomplish.

On the other hand, those who value the ability to multiply (typically those who are comfortable themselves and often fail to see the problem through other people's eyes) suggest raising the bar to empower students with skills based on enlarging the times table to cover up to 20x20 or even 100x100. This kind of goal cries out for a skill-based approach, rather than memorization of number facts.

See here for more information about how to take this into account kids, teens and adults.

Note 3

To be clear, you need to define what you mean by 'easy':

Are you desiring something that's easy to do, makes those times table answers easy to remember and easy to recall, easy to apply in other areas of mathematics and in real life situations, easy to retain over the longer term, or simply an approach that's best matched to your personal learning style to make the learning process easy?

The Easy Game to Remember Your 10s Times Table - for Teens

Study Multiplication

Here is a breakdown of the 10 times table. With the Numba Ninja System, each multiplication problem has a specific key, and this is underlined for each problem here:

10 times table: up to 12 x 10

0 x 10 = 0
1 x 10 = 10
2 x 10 = 20
3 x 10 = 30
4 x 10 = 40
5 x 10 = 50
6 x 10 = 60
7 x 10 = 70
8 x 10 = 80
9 x 10 = 90
10 x 10 = 100
11 x 10 = 110
12 x 10 = 120

Study Ideas

With games you have a great opportunity to engage with multiple senses (e.g. sight, sound and touch) to make your learning of the times table more effective. The learning advantages of this multi-sensory approach however are greatly enhanced when tightly associated with solving multiplication problems of increasing difficulty, provoking the learner to think rather than just develop point and click reflexes to a list of times table answers.

Also, be aware of why many people consider the times table to be limited to 12 x 12 when, in this decimal era the number 12 seems a rather strange limit. But this goes back to the days of counting in dozens (e.g. 12 inches in a foot) when an English shilling was worth 12 pennies.

In the Numba Ninja System of mental multiplication, for the 10 times table, when 10 is chosen as the key, the Snail is the picture story that is used.

When 10 is not the chosen key however, other picture stories are used as appropriate.

Teaching Ideas